It's a Mod based on Battlefield 3 with gameplay more similar to Squad or BF2: Project Reality than to BF3.
It's already released!
No, we're currently not associated with any of the original PR Devs.
The gameplay will compare more to PR than to Squad. It will even be a bit more Arcade / Vanilla-ish in the beginning, due to the lack of a broad range of vehicles for the first version. See also Features & Roadmap
You will need a legit version of Battlefield 3 Premium / all DLCs that contain maps (for Reality Mod). You then need to install the Venice Unleashed (VU) client, which is comparable to FiveM for GTA V. VU verifies your ownership of BF3 through Origin before you can start playing. VU does not and never will work with cracked or pirated copies. Reality Mod will be downloaded automatically when you join a server. Detailed instructions can be found here: Play Reality Mod
The project has been founded about 7 years ago. Read more about the history of the project here: About the team
The Mod is free, but you will need to have a legit copy of Battlefield 3 with all DLCs (or BF3 Premium). Origin and Steam versions will work
No. The mod functions separately from BF3 and does not modify any game files. That means that you can just launch BF3 like you normally would through Battlelog and it's like RM was never there. Any changes to your game data are performed at your discretion with the use of third party mod tools
Yes. RM does not modify or distribute any EA/DICE assets and functions separately from the vanilla BF3 client. All changes are done in memory only and are reverted once you disconnect from the server. RM is fully legal under EU interoperability laws.
You can support the development directly by subscribing to our Patreon, or help in #we-are-recruiting channel on our Discord server.
Yes, check out VU (https://veniceunleashed.net) Venice Unleashed is a framework for Battlefield 3 that allows the creation of mods and custom content
The team will add & tune features gradually. You can find feature list in Features & Roadmap.
The initial release version will be around 7MB, downloaded upon joining the first RM server.
There will be both official servers and community hosted servers. Communities can apply for a Server License in our Discord server, in #server-license-application channel.
It will be comparable to PR or Squad. For more info please check out our Vision or Media
64 players will be the maximum player count at release. 100+ players on a server are possible however. The engine can do 127 players, but there's still the question of stability and map balance. So the final amount is still to be determined. Currently the limit is 80.
AAS will be available for first release, Skirmish just got released and Insurgency will get added at a later point in time.
Yes! Default key L. Alt
Multi Crew in IFVs and Tanks?
Yes. Some assets will come in later updates. You can expect most of the vanilla vehicles to be in the mod but with reworked mechanics later on.
It will be a HP system like in PR:BF2.
Yes, once VU implements it.
DM one of the lead devs
Every RM team member is a volunteer and spends his free time on the project. Each member is skilled in his field of knowledge, but none of us is a gamedev industry veteran nor can work 8h per day on the project. And most important - we dont have full access to the engine. That brings many limitations and challenges: we spent almost 4 years creating tools to modify the engine and only started the work on the gameplay very recently. Some solutions, game mechanics etc will need multiple iterations and time to polish.